experiential design
Stiftung Humboldt Forum – Intro Rooms - LUXOOM

Stiftung Humboldt Forum – Intro Rooms

EXPLORE

3

SHF | Intro Rooms for the Humboldt Forum

HOW DO YOU SEE THE OBJECTS AND COLLECTIONS?

Visitor access to the collections of museums  is formed by four entry spaces in the second and third floor of the Humboldt Forum. Goal was to create an introduction to the collections and selected objects. An installation should invite visitors to explore the traditional, contemporary and artistic contexts of the objects on display while reflecting on ingrained viewing habits. 

RE-CONNECTING COLLECTION OBJECTS TO THEIR CONTEXTS

We designed four layered installations of large screens, each adapted to the layout of one of the four rooms. The arrangements describe curves in the space. If further followed, the curves connect the building, the visitors and the outside world.

The programming loops from short, multi-language welcome sequences through object chapters. Each object chapter places an object collection in a global, thematic and artistic context. In the many layers of content, the visitors can move around, change their perspective to explore – resemblant of the multitude of thematic perspectives and layers that any of the objects in the collection offers.

A multi-channel sound installation that actively furthers the idea of changing perspective accompanies the experience. Sound design and original sound bites coming from the screens interplay with a more musical spatial sound design from the ceiling.

DEDICATED DIGITAL TOOLS FOR EFFICIENT AND FAST EXPERIENTIAL DESIGN

The installation could not have been designed without its visual content and vice versa. Recreating the four welcome spaces on a game engine platform while adding parametric design features enabled editing the position of screens while seeing and changing the animated visual content at the same time. This proved to be a fast and efficient approach to solving this experiential design challenge. It worked for designing on screen as well as using VR headsets for a 1:1 representation.