Spatial design, experience, and the built environment — thinking out loud.
11 July 2026
Heritage as argument, not archive
Translating heritage into space only works when the design stages a question the visitor has to answer, rather than a story the institution has already closed.
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18 June 2026
Wayfinding under pressure: design for the distracted mind
Wayfinding in high-stakes environments is a cognitive-load problem, not a signage problem — and most systems fail because they assume the user has full attention to give.
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