BMW

Get the DNA

A follow-up exhibition for BMW i, building on the Meet the Future stores — designed to convert brand awareness into participation by letting visitors become part of the brand's digital identity.

BMWLuxoomGet the DNA2017 scroll
01 / Context

BMW i had already established its presence through Meet the Future, the store and design system Luxoom had developed inside a five-year flagship-store relationship with BMW. The next problem was different. Awareness of the sub-brand existed; what BMW i needed was a deeper customer relationship — visitors who didn't just understand what the brand stood for, but who saw themselves as part of it. Get the DNA was the follow-up commission, taken from initial concept and exhibition guideline through to the detailed design of the Paris and Brussels BMW i flagships, the BMW Welt Munich installation, and an adaptation for the Shanghai flagship store.

BMW - Get the DNA
02 / Approach

The exhibition extended the Meet the Future visual system, so visitors who recognised the design language from the store environment arrived already inside the brand, not in a separate exhibition about it. Around the cars, a curated programme of design partners pushed the brand's territory outward — 3D-printed lightweight objects from ESA, sound installations from the University of Art and Design Offenbach, smart-home technology from Samsung, eco design from Essent'ial and Studio Cheha, among others. The proposition was that BMW i belonged in conversation with space-agency engineering, art-school research, consumer tech and sustainable design, not only with other cars.

The conversion device was an interactive installation built around a single proposition: become part of BMW i's DNA. Visitors danced in front of a recording setup against a selection of brand keywords, and the captured movements were composited into the brand's large DNA animation — appearing in place of the amino acids that link the two outer strands of the helix. The animation wasn't a brand asset that visitors watched. It was a brand asset they had become part of.

A companion web platform extended the participation beyond the room. Visitors could access their own sequence of the DNA animation after the fact and share it through their own channels — the experience didn't end when they left the exhibition, and the content the brand needed for digital reach was generated by the visitors themselves rather than commissioned separately.

03 / Outcome
10
Cross-promotion partnerships
6 months
Run duration
124 pages
Design Booklet

Get the DNA ran for six months across four flagship locations, with the DNA animation displayed both in-store and online. The installation made an abstract sub-brand tangible — beyond the cars on the floor — and gave many thousands of visitors a talking point to take with them. The project also became an idea-giver for further BMW i initiatives, several of which adapted the exhibition guideline that started here.

ExhibitionsInteriorBrandingMedia
Start a conversation

Tell us about your project.

The first call is about understanding the question — not pitching the answer. Even if the brief is still loose.

hello@luxoom.com
← Back to all projects